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Ardor: Type (Burning, Caustic, etc...) Edit

100% more dex on all item type named currently equipped.

Brawn Edit

Increased damage when using battle ability named.

Damn: Minor Edit

Enemy is damned and takes minor damage.

Decay Edit

Chance to deal minor caustic damage.

Despair Edit

Chance to deal MASSIVE demonic damage.

Enfeeble Edit

Chance to sunder enemy's armor, greatly reducing their defenses.

Enhance Edit

Slight increase in damage of damage type named.

Engulf Edit

Enemy is engulfed and takes MASSIVE damage.

Ferocity Edit

Chance to deal critical damage with named battle ability.

Fleet of Foot Edit

Increased chance to escape battle.

Fortitude Edit

200% more CON on all item type named currently equipped.

Frostbite Edit

Minor chance to freeze enemies.

Glacial Embrace Edit

Massive chance to freeze enemies.

Gleam Edit

Chance to deal major radiant damage.

Glimmer Edit

Chance to deal minor radiant damage.

Greed Edit

Earn 10% more gold from monsters (stacks).

Guard Edit

Damage taken slightly reduced.

Icy Touch Edit

Major chance to freeze enemies.

Immunity: Freezing Edit

Prevents you from being frozen.

Immune: Poison Edit

Permanently immune to poison.

Intensify: "Hero Skill" Edit

Increases the effectiveness of named hero's skill. i.e. Ahreh (Green hero)'s Acid Spill.

Invoke Edit

Chance to deal bonus damage of the damage type named.

Judge: Minor Edit

Enemy is judged and takes minor ongoing damage.

Misery Edit

Chance to deal major demonic damage.

Monster Hunter Edit

Reveals nearby monsters.

Mortal Strike Edit

Chance to mortally wound enemies so they cannot heal

Poison: Minor Edit

Chance to cause enemies to be mildly poisoned.

Protection Edit

Type of damage named is greatly reduced.

Rapid Strikes Edit

Chance to strike twice.

Ready: "Hero Skill", or Skill Edit

Reduces the cooldown of hero's skill. i.e. Ahreh (Green hero)'s Acid Spill, or may be a normal skill like Sunder Armor.

Reflect Edit

Enemy takes a bit of damage when attacking you.

Resolve Edit

Cannot be killed by a single blow while HP is greater than 75%.

Revenge Edit

Chance to retaliate dealing damage back to your attacker.

Scavenger Edit

Minor amount of HP regained after battle.

Scorch Edit

Chance to deal MASSIVE burning damage.

Scrounger Edit

Major amount of HP regained after battle.

Serrated Edit

Enemy takes major damage when attacking you.

Stalwart Edit

Damage taken moderately reduced.

Survivalist Edit

Massive amount of HP regained after battle.

Terror Edit

Chance to put a Terror Debuff On Enemy for 3 Turns. In the battle phase, the monster with the debuff has a chance to "cower in fear" and will not attack.

(To guesstimate, lets say 15% chance to cower. IMO it's not a guarantee to build your character around, but always a nice surprise when it happens :) )

Trainer Edit

This ability gives you 10% more EXP. (Stacks with more pieces worn.)

Treasure Hunter Edit

Reveals nearby treasure.

Vampiric Edit

Minor amount of damage dealt is gained as HP.

Venomous Edit

Chance to cause enemies to be mildly poisoned.

Vigilance Edit

Increased chance to survive the night.

Vigor Edit

50% more CON on all item type named currently equipped.

Woe Edit

Chance to deal minor demonic damage.

Attribute Chart Edit

Attribute descriptions are sometimes vague or lack details on actual numbers. This chart is an attempt to capture the actual or probable chances and modifiers of each skill based on anecdotal observation. (Type) refers to a damage type, such as Burning or Caustic; (Skill) refers to an equipped skill, such as Haymaker or Backstab. (Hero Skill) refers to a special skill for the equipped hero, such as Pyroblast.

Name Description Notes
Amplify: (Type) Major increase in (Type) damage 25% increase in damage done of (Type)
Ardor: (Type) 100% more DEX on all (Type) items equipped
Barbarity: (Skill) MASSIVE chance of critical damage with (Skill) Appears to be 90% chance
Bewilder Chance to apply Disorient
Blitz: All Major Chance to deal Critical Damage with ALL skills. Gives all your skills about 50% chance to crit.
Brawn: (Skill) Increased damage when using (Skill) 20% damage increase when using (Skill)
Brutality: (Skill) Major chance of critical damage with (Skill) Appears, from ability list data, to be 60% chance
Carve Chance to deal MASSIVE Slashing damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Clobber Chance to deal MASSIVE Crushing damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Damn: Major Chance to apply Major Demonic damage over time 100 damage, 6-round buff
Damn: MASSIVE Chance to apply MASSIVE Demonic damage over time 500 damage, 6-round buff
Damn: Minor Chance to apply Minor Demonic damage over time
Decay Chance to deal Minor Caustic damage
Despair Chance to deal MASSIVE Demonic damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Empower: (Type) MASSIVE increase in (Type) damage 50% increase in damage done of (Type)
Enfeeble Chance to sunder enemy's armor
Engulf: MASSIVE Chance to apply MASSIVE Burning damage over time
Enhance: (Type) Minor increase in (Type) damage 10% increase in (Type) damage
Ferocity: (Skill) Minor chance of critical damage with (Skill)
Fleet of Foot Increased chance to escape battle
Fortitude (Type) 200% more CON on all (Type) items currently equipped
Frostbite Minor chance to freeze enemies
Gash Chance to deal Minor Slashing damage
Glacial Embrace MASSIVE chance to freeze enemies
Gleam Chance to deal Major Radiant damage All "deal Major (Type)" modifiers apply 1x damage
Glimmer Chance to deal Minor Radiant damage
Greed Earn more gold from monsters 10% increase in gold found
Guard Damage taken slightly reduced 5% Reduced Damage of Initial Hit
Icy Touch Major chance to freeze enemies
Immune: Poison Permanently immune to poison
Immunity: Freezing Prevents being frozen
Intensify: (Hero Skill)
Invoke
Judge: Major Chance to apply Major Radiant damage over time
Judge: MASSIVE Chance to apply MASSIVE Radiant damage over time
Judge: Minor Chance to apply Minor Radiant damage over time
Medic: Major Moderately increases healing effects 20% increase in healing received
Misery Chance to deal Major Demonic damage All "deal Major (Type)" modifiers apply 1x damage
Monster Hunter Reveals nearby monsters Marks adjacent map squares if a monster is present
Mortal Strike Chance to mortally wound enemies so they cannot heal 2-round buff. Chance of applying appears to be between 25% and 50%
Poison: Major Chance to apply Major Caustic damage over time 200 damage, 4-round buff
Poison: MASSIVE Chance to apply MASSIVE Caustic damage over time 1000 damage, 4-round buff
Poison: Minor Chance to apply Minor Caustic damage over time 50 damage, 4-round buff
Power: (Type) 50% more STR on all (Type) items equipped
Protection: (Type) (Type) damage greatly reduced 50% reduction in (Type) damage received, applied before armor resistances. E.g. enemy hits for 1,000 Caustic damage, but you have 400 Caustic armor and Protection: Caustic. You will take 100 Caustic damage.
Putrify Chance to deal MASSIVE Caustic damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Rapid Strikes Chance to strike twice 10% chance. Reference: App's Facebook page. Stacking results in the possibility of multiple extra strikes.
Ready: (Hero Skill) Reduces the cooldown of (Hero Skill)
Ready: (Skill) Reduces the cooldown of (Skill) Reduces the cooldown by 1 turn.
Rebound Major amount of attack damage is reflected Reflect 10% damage taken. Reflected damage is of same (Type) as received and is based on actual net amount of damage taken; if your enemy does Caustic damage to you, you will reflect Caustic damage.
Reflect
Resolve Cannot be killed by a single blow while HP is greater than 75%
Revenge Chance to retaliate dealing damage back to your attacker Chance = ??, damage = 0.75x
Ricochet MASSIVE amount of attack damage is reflected Reflect 50% damage taken. Reflected damage is of same (Type) as received and is based on actual net amount of damage taken; if your enemy does Caustic damage to you, you will reflect Caustic damage.
Scavenger Minor amount of HP regained after battle 5% of max HP regained after battle. All buffs removed first, including Mortal Strike.
Scorch Chance to deal MASSIVE Burning damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Scrounger Major amount of HP regained after battle 10% of max HP regained after battle. All buffs removed first, including Mortal Strike.
Sear Chance to deal Major Burning damage All "deal Major (type)" modifiers apply 1x damage
Serrated Enemy takes Major damage when attacking you
Shine Chance to deal MASSIVE Radiant damage All "deal MASSIVE (type)" modifiers apply 2x damage. Approximately 15% chance to occur.
Smash Chance to deal Major Crushing damage All "deal Major (Type)" modifiers apply 1x damage.
Smolder Chance to deal Minor Burning damage
Stalwart Damage taken moderately reduced Reduces damage received by 10%, prior to any armor (Type) modifiers
Survivalist MASSIVE amount of HP regained after battle 20% of max HP regained after battle. All buffs removed first, including Mortal Strike.
Terror Causes enemies to occasionally cower in fear 3-round buff
Trainer Earn more experience from killing monsters 10% experience bonus
Treasure Hunter Reveals nearby treasure Marks adjacent map squares if unguarded treasure is present (i.e. no monster)
Vampirism: Major Major amount of attack damage is gained as HP Heals for [30-50%?] of actual damage dealt
Vampirism: Minor Minor amount of attack damage is gained as HP Heals for 10% of actual damage dealt
Venemous Chance to cause enemies to be mildly poisoned
Vigilance Increased chance to survive the night
Vigor: (Type) 50% more CON on all (Type) items currently equipped
Woe Chance to deal Minor Demonic damage