Command Abilities
These abilities are used actively during battle.
Name | Level learnt | Hit % | Damage x | Block x | CD | Effects / Details |
---|---|---|---|---|---|---|
Precise Strike | 1 | 100 | 0.35 | 1 | 0 | A calculated attack which cannot miss. |
Haymaker | 1 | 50 | 2.5 | 1 | 3 | A barbaric attack that critically damages enemies. (Hit chance maxes at 75%) |
Raise Shield | 1 | 100 | 0 | 10 | 4 | Reduces incoming damage from attacks to 1. |
Sunder Armor | 10 | 95 | 0 | 1 | 6 | Reduces enemy armor by ? |
Slice of Life | 13 | 75 | 0.6 | 1 | 3 | Heals 15% of max. HP, regardless of damage dealt. |
Regenerate | 16 | 100 | 0 | 1 | 5 | Heals 35% of max. HP |
Double Strike | 19 | 60 | 0.4 | 1 | 1 | Strike twice in a single round |
Mocking Blow | 22 | 75 | 2 | 1 | 3 | A deceivingly powerful attack that causes the enemy to become enraged |
Fresh Meat | 25 | 85 | .25 | 1 | 1 | Deals increased damage (4x base) to enemies with full HP |
Life Bloom | 28 | 80 | 0 | 1.25 | 3 | Applies a buff which heals for a large amount when it expires (5 rounds). (Can be stacked) Buff duration: 4 turns. |
Backstab | 31 | 90 | 1.5 | 0 | 2 | Deals massive damage, but leaves you defenseless |
Soul Sacrifice | 34 | 100 | 5 | 1 | 6 | Deals massive damage, but reduces your HP to 1 |
Soul Link | 37 | 100 | 0 | 1 | 4 | Damage, healing, and buffs apply to both combatants |
Execute | 40 | 85 | 0.25 | 1 | 0 | Deals MASSIVE damage (4x base) to enemies near death (<19% HP). |
Enrage | 43 | 100 | 0 | 1 | 2 | Stores power for your next attack |
Recklessness | 46 | 100 | 0 | 1 | 3 | Damage dealt and received is double for awhile. |
Passive Abilities
These abilities are always active, and are usually bestowed by equipment.
Name | Effects | Granted by |
---|---|---|
Tumble | Cannot be killed by a single blow while HP is greater than 75% | Kite of the Phantom |
Trainer | 10% increase in EXP from killing monsters | Weapons:
(Crushing) Squire's Mace, Knight's Mace, King's Mace, (Burning) Spiked Club, Morning Star, Sunlight's Flame |
Scavenge | Recover X HP after each battle | Blight Dragon series, Plague Mask, Poleaxe of Greater Slashing |
Barrier | X% increase in chance of successful Rest | Dazzling Greaves |
Triggered Abilities
Some abilites are triggered only when other abilities, such as attack skills, are used. Most of these abilities have a percentage chance of getting triggered, other than which they will have no effect.
Name | Trigger condition | % Chance | Effects | Examples |
---|---|---|---|---|
Critical Hit | An attack skill successfully hits | ? | 2x increase in Attack value of that attack | Crossbow |
Life Drain | An attack skill successfully hits | 100 | HP recovery equals to X% of damage done, rounded down. | Seraph's Axe |
Extra Attack | An attack skill is used | ? | Bonus attack on enemy after the trigger attack is resolved | Battering Helm of The Slayer |
Terror | An attack skill successfully hits | ? | 3-round buff applied to monster. Chance of monster not attacking in a round. | Radiant Crescent |
Mortal Strike | An attack skill successfully hits | ? | 2-round buff applied to monster. Monster cannot heal. | Double Hammer Axe |